It may also be a good idea to close the game now and configure Dolphin with the game not running. I would recommend testing now to make sure the overlay is working properly by hitting the steam button to verify before we open Dolphins control dialog.
Alt-Enter if you have full screen enabled so our game becomes gets out of the way for us to configure Dolphin. We are going to have to start a game first. This means if you opened up the controls dialog right now the controller would either not respond, or would only use the desktop bindings. Steam hooks into the render pipeline of your game to do this and as such if nothing is being rendered (3D) then steam will see nothing and nothing will work. The controller will not activate any configuration other than desktop defaults if it does not detect that a game is running with the overlay enabled. YAY! Our beloved Dolphin has loaded up! Let's go! Wait for just a second, there are a few things you need to know before we proceed. Once you have done this go on ahead and launch dolphin. I highly recommend using the default gamepad binding's as a starting point, this guide will assume you have done this so if you haven't just hit X on the controller and select this from the list of pre-installed templates. Let's select our Dolphin shortcut and select manage shortcut and then configure the controller. Now it's time to start Dolphin! One thing to do before we actually start, though. If you encounter issues the steam controller forums are a good place to start.
I won't be going into detail here about how to install the controller as the process is mostly automated.
If you have a multi-monitor setup or need to have access to other apps while playing, this can be a more convenient way for some people. Alternatively, you can also access the steam controller configuration menus right from desktop mode without having to actually open BPM fully. If you like you can run BPM in a window by going to the setings in BPM and checking the "start BPM windowed" checkbox under the interface section. Additionally, we will need to use Steam Big Picture Mode (Henceforth referred to as BPM) for any and all configuration as the interface for normal desktop steam is not available. This is because the Steam Controller uses the Steam client to do all the input device emulation and is fully required to use this controller in anything but a basic mouse style mode. It is most commonly used by developers to debug graphics issues without having to own the game.Firstly we are going to need the steam client installed. The FIFO Player is a feature of Dolphin allowing graphics rendering to be recorded to a file. FIFO Player documentation (for testers and developers) NAND Usage GuideĮxplains how to dump and use your Wii's NAND in Dolphin. Shows how to make a virtual SD card, required by many homebrew apps and game mods.
Learn how to configure Dolphin to connect to online services, such as the Wii Shop and custom WiFi Connection servers. Shows how to set up Netplay in Dolphin for reliable internet play.
Wii Remote Plus (RVL-CNT-01-TR) Connection Guideĭescribes how to use the problematic breed of the Wii Remote Plus: the RVL-CNT-01-TR.
Recommended accessories for DolphinĪ guide listing anything you might want to buy to make your experience with Dolphin better: Bluetooth dongles, sensor bars, Wii Remotes, adapters, etc. Gives instructions for how to set up and use Dolphin's native support for the Official GameCube Adapter for Wii U. How to use the Official GameCube Controller Adapter for Wii U in Dolphin Controlling the Global User DirectoryĮxplains how to bring settings and saves into 4.0-era builds, and how to control the new system. How to configure Dolphin to emulate a GameCube pad or a Wiimote using a different type of controller or even a keyboard. This guide explains all the settings of the emulator and their impact on performance. Learn how to configure Dolphin to get the maximum performance out of it. How to dump your games for use in Dolphin.